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Filed under: Graphic Design

Filed under: Analysis / Opinion, Software, Graphic Design

Pixelmator 1.3 Tempo is on the street

The team over at Pixelmator has announced the release of their much-awaited 1.3 version, which they've titled Tempo. TUAW did a preview of this version a while ago -- it features lots of back-end updates, making the app itself much, much faster, especially when handling large images. And it brings to the table a few things Pixelmator has promised since the app first came out, including the Magic Eraser functionality, and a few magic touches elsewhere (you can use almost any of the tools in the "magic" way, by clicking and then dragging until the program automatically fills in your selection).

There are also updates to the Hue and Saturation, Colorize, and Replace Color tools, and there's an auto-hide feature (that can be turned off) that clears out some of the clutter when you're working with important tools. As a Pixelmator user, I really like the update -- I'm not sure if it's quite enough to pull you into the app if you aren't already using it (and as we've said before, this is not an app for power Photoshop users), but if you're looking for a relatively light, very stylistic photo editor, it's definitely worth a trial again. You can pick one up over on their site.

Filed under: iPhone, Graphic Design, App Store, iPod touch

First Look: cliqcliq Colors

Colors is a palette generator and editor for the iPhone and iPod touch which updated yesterday to version 1.1 with new features which make it a truly useful tool for working with those hues, tints and shades we come across every day.

Colors is primarily directed at web designers and those working with RGB and Hex colors. It allows conversion between RGB, HSB and grayscale, as well as integer and floating point scales for other screen applications. As of version 1.1, Colors can handle saving multiple palettes, each containing up to 12 colors and saved with individual labels. Manipulating palettes is as easy as dragging sliders and pulling swatches into the color wells at the bottom of the screen. Palettes can be emailed to yourself (or anyone else, with multiple recipients possible) in Photoshop and Illustrator palette formats, accompanied by a bitmap image and a text file of RGB and Hex numbers for each color.

Perhaps the slickest new feature in version 1.1 is the ability to work with photos, either from your iPhone or iPod touch's library, or directly from the iPhone camera. Colors automatically generates palettes based on the visible portion of the image, regenerating whenever the image is zoomed or panned. I found that Colors did a great job of pulling the essential tones from the image, although the palettes tend to default to somewhat subdued colors even when the source image is saturated and vibrant. That's easily fixed with a little post-processing on the palette, using the saturation and brightness sliders in the HSB tab of the editor.

Colors 1.1 is available at the App Store for $2.99USD. If you're in the business of colors, at least those in the RGB gamut, it's worth checking out.

Filed under: Switchers, TUAW Tips, Deals, Graphic Design

TUAW Tip: Adobe CS4 cross-upgrading

Like many of you, I suspect, I still have PC-using relatives that have steadfastly refused to come over to the fairer side of life (and reduce my tech support burden). One of the biggest hold-ups has been their Windows-based software investment, particularly in Adobe applications. Well, with the release of CS4 it's time for upgrades, and I have some new ammunition in the battle to get my folks switched over: Adobe's competitive cross-upgrades.

Adobe allows registered users of their Creative Suite applications to switch platforms at the standard upgrade price (e.g. cross-upgrading from Windows CS3 to Mac CS4 is the same price as a Windows CS3 to Windows CS4 upgrade). So if somebody you know is getting ready to plunk down the cash for the Windows CS4 upgrade anyway, now would be a great time to suggest that they make a complete upgrade and switch to Mac at the same time.

Adobe doesn't seem to advertise the cross-upgrades that much and they're only available when purchasing the upgrades over the phone (800-833-6687). In addition the previous Windows versions must be destroyed and certified with a Letter of Software Destruction (pdf link). Nonetheless, if you have some Windows based hold-outs now would be a great time to get them on board the Mac train.

Filed under: Beta Beat, Graphic Design

Adobe demos Photoshop CS4's content-aware scaling

In a QuickTime screencast, Adobe's Russell Brown demonstrates content-aware scaling, a feature of Photoshop CS4, due to be released this month.

A lower-resolution YouTube demo from Lynda.com is available here, if you don't want to download a huge QuickTime movie. The content is different, but you'll get the idea.

Adobe licensed an algorithm that senses "dead" areas in photos, and resizes the image to avoid squashing or stretching every object.

In the video, Brown demonstrates resizing an image of four golfers, interactively removing space between and around the golfers, but leaving the golfers' proportions correct. He also demonstrates resizing a Volkswagen bus, making it a more "economical" size, but automatically keeping the wheels round.

For those looking for a compelling reason to upgrade to Photoshop CS4, this might be it. If not, what is? Let us know by leaving a comment.

[Via Swissmiss and Michael Sippey.]

Filed under: Features, How-tos, Graphic Design

How to use Photoshop's Lens Blur tool with masking (Part 2 of 2)


Yesterday, I showed you how to simulate a photograph taken with a tilt-shift lens by using Photoshop CS3's Lens Blur tool. Today, we'll do something a bit more practical: clipping out an object that's not entirely in focus.

Clipping out objects that are out of focus can be something of a chore: either you have a hard, dark edge somewhere you don't want, or you have to settle for feathering the whole thing, leaving edges that should be sharp a little too blurry.

We'll be clipping out this old book, and dropping it on a new surface.

Continue readingHow to use Photoshop's Lens Blur tool with masking (Part 2 of 2)

Filed under: Features, How-tos, Graphic Design

How to use Photoshop's Lens Blur tool for tilt-shift fakery (Part 1 of 2)


We all know Photoshop is a powerful tool. In two tutorials, I'll take you through how to use Photoshop CS3's Lens Blur filter to do two things: today, we'll make images look like they were shot with a tilt-shift lens. Tomorrow, we'll create clipping masks for objects that aren't entirely in focus.

Lens Blur gives the effect of a narrower depth of field, so some areas of your image stay in focus, and other areas are blurred. Combined with an alpha channel that defines areas of blurriness, you have a powerful way to create masks and alter photos.

The easiest thing to do is show you first how Lens Blur works in pictures.

Continue readingHow to use Photoshop's Lens Blur tool for tilt-shift fakery (Part 1 of 2)

Filed under: Software, Odds and ends, Freeware, Developer, Graphic Design

Life.Lab's Colony brings location-specific art controller to the iPhone

Colony is a new free application that showed up on the iPhone App Store just recently, but it won't do much of anything if you download it -- unless you're hooked up to the WiFi at the Life.Lab building in Digital Harbour in Melbourne, Australia. The app is actually part of an art installation by an artist named Troy Innocent, and was developed by Stewart Haines specifically to control the setup there in Melbourne.

It's a very interesting project -- while it doesn't mean much to anyone not in Digital Harbour, the idea of bringing the iPhone into a location-specific setup is intriguing. Haines has a nice page on his site that details the process of creating the app, and you get to not only see the thought behind the process, but some of the concepts and tech behind the app as well. Very cool.

There are lots of location-specific applications that have yet to be explored on the iPhone, most of them commercial (putting your order in while waiting in line at Starbucks, for instance). But Colony looks like a really thoughtful take on the idea -- I would say that it's too bad you have to go all the way to Australia to use it, but then again that's kind of the point.

Filed under: Odds and ends, Internet Tools, Graphic Design

The bluebird of happiness

Our friends over at the Iconfactory have a devil of a time protecting one of their more popular icons: David Lanham's blue bird that adorns their Twitterrific software.

Turns out there are plenty of people that think the icon is free for the taking, and have used it in all kinds of projects and web sites.

Of course, this means more work for Ged Maheux, tracking down each person and letting them know that, no, they can't use the icon, because it's for a piece of commercial software.

The good news is that there are, however, plenty of design alternatives to the Iconfactory's copyrighted artwork. Lots of friendly, smiling flyers have come out of the woodwork/birdhouse -- and they're free to use for your website or other non-commercial project. Read on for a rhapsody in bluebirds.

Continue readingThe bluebird of happiness

Filed under: Software, Graphic Design

Adobe CS4 offers overall improvements, higher upgrade pricing

As Robert reported earlier this month, Adobe officially announced Creative Suite 4 via a streaming webcast earlier this morning. Adobe CS4, which is scheduled to ship sometime in October, is being touted as "Adobe's biggest software release to date."

While I was watching the webcast for our sister site, Download Squad, what struck me was the focus on performance improvements and cross-product integration. I've been dabbling with some of the CS4 betas since the beginning of the summer, and I agree that the Macromedia products are now much more tightly integrated (at least on the Fireworks and Dreamweaver side, I haven't used the Flash CS4 beta) with the rest of the Adobe suite.

On the performance side, the GPU acceleration rumors for Photoshop CS4 that Mat mentioned back in May are a reality. What was really striking, to me, was that despite the all the hub-bub about the lack of 64-bit support for the Mac version of Photoshop CS4, the demonstrations for the webcast were all performed on a Mac (I'm assuming it was a Mac Pro, it was attached to an external monitor on stage and also displayed on stage/screen). Showing off some of advantages of GPU acceleration, the representative from Adobe worked on a 2 GB 400 megapixel file, showing how easy it was to zoom in and out, and roate the image without any lag or slowdown.

So, 32-bit or not, Mac design shops that have powrful systems should benefit tremendously from the speed improvements to Photoshop.

The pricing for some of the Adobe CS4 bundle suites has increased nominally both for upgrades and new purchases. Web Premium CS3 was $1599 US, whereas Web Premium CS4 will be $1699 US. Design and Production Premium prices remain the same ($1799 US for Design Premium, $1699 for Production Premium), but the price of Design Standard is now $1399 US, up $200 from Design Standard CS3. Upgrade prices on suites appear to be about the same as CS3, although Web Premium is $100 more than it was 18 months ago.

For anyone who purchased Design Premium CS3 before May of 2008, you will be happy to know that Fireworks is now included in this suite (it was included in suites sold after May of 2008 or if you paid the $160 to upgrade to Acrobat 9). Fireworks never should have been omitted from Design Premium in the first place, so this is a nice addition.

Adobe Creative Suite 4 will be shipping sometime in October. One note for PPC Mac users -- Adobe After Effects CS4 will only support Intel systems. Premeire Pro CS4, like CS3, is also Intel-only.

Filed under: Software, Graphic Design

PDFpen 4 adds OCR and Word importing

SmileOnMyMac has released a major update to PDFpen, their PDF editing software which we examined at a while back. PDFpen allows you to edit PDFs to fill out forms (e.g. scans of existing forms), mark-up documents, etc. The biggest new feature for version 4 is the inclusion of basic OCR functionality that will turn a scanned document into editable text. In addition there is support for new file formats including importing Microsoft Word documents.

PDFpen comes in two versions, a basic version for editing PDFs and a pro version that also allows you to create editable forms (i.e. forms that can be filled out by users with a PDF reader like Acrobat or Preview). PDFpen is $49.95 (or $99.95 for the pro version). Upgrades for to version 4 from previous version are $25. Demos for both standard and pro are available for download.

Filed under: Hardware, Rumors, Graphic Design

Yet Another Fake Tablet

It's sad how much I want this whole tablet rumor to be true. So it's always a delightful surprise to find the latest Photoshopped fake in our inbox. Above is "Max Vinegar"'s contribution to the cause. I love the way it's artistically blurred, with just the right ceiling reflections and how the new-fashioned nano gives it a frisson of verisimilitude.

Got a better fauxtotablet? Drop a link into the comments and I'll put up a gallery of 'em.

Filed under: Software, Graphic Design

Adobe CS4 announcement expected Sept. 23

Just when you thought you just bought (or just finished paying for) Adobe Creative Suite 3, get ready to take out another mortgage for Adobe CS4, which will be publicly unveiled on September 23. AppleInsider conjectures the software will drop in October.

Adobe will be delivering several webcasts that day to showcase the new software to the public. You can register here to participate in the webcasts.

Improvements to Photoshop and Flash are expected to headline the event. Adobe did not release any details about how the software will be bundled, nor any pricing information. Full versions of Adobe CS3 can cost as much as $2,500 for new users, and $160 for those who want to upgrade.

Adobe released preview editions of Dreamweaver, Fireworks and Soundbooth in late May.

[Via MacFreaks and cnet.]

Filed under: Humor, Odds and ends, Flickr Find, iPhone, Graphic Design

Flickr Find: iPhone cubism


This little glitch has never happened to my iPhone, though I wish it had -- there's a glitch in the iPhone's camera that will occasionally cause it to slice up pictures like this, and our friend Veronica Belmont created a whole pool of the glitchy photos called iPhone cubism. Of course, if you want a picture of your little girl, it's more frustrating than anything else, but in an artistic sense, some of the pictures are really benefited by the random slicing. As if the iPhone didn't do enough, now it's throwing some art into the mix.

Of course, it's a bug, not a feature. Since several people are reporting this as a problem after 2.0 was released, we're guessing it's a software issue, perhaps a problem with syncing the little light sensor chip in the iPhone's camera. If you have some great pictures of this stuff, throw them into the pool on Flickr, and hopefully for the less artistic (and less bug-patient) among us, Apple will get this fixed soon.

Thanks, Jason!

Filed under: Internet Tools, Graphic Design

ProofHQ, online proof management for designers

A new tool for designers (or anyone who needs client input on proofs) is premiering today. ProofHQ is a web-based application for uploading, annotating, commenting and approving proofs with controlled access for multiple clients. It's not Mac-specific, but it's worth mentioning considering the large portion of Mac users (and TUAW readers) who fit into the creative/design category. It doesn't work on the iPhone, (why would you want to upload and proof on an iPhone, really?), but it's fully Safari-compatible and Mac-friendly.

Using ProofHQ's upload page or the Java-based Uploadr, you can send PDF, PSD, GIF, TIFF, JPG, BMP, Word and Powerpoint files and have them converted into Flash-based proofs at full quality. There's currently no support for Pages or Keynote documents, but you can export PDF versions and upload those. PDF files can be multi-page, and vector support is on the way. Comments and various levels of approval can be added from the viewer. You receive a public url, private url and embed code. The embed code makes it easy to incorporate ProofHQ into other collaboration systems such as Basecamp or Central Desktop. There's also direct API integration with Basecamp. New clients who access the proof can subscribe to it without signing up for ProofHQ, making it a less confusing system for clients than some of the other available options.

14 day free trials of all plans are available which allow full access to features. Plans range from the free personal account and the $29USD/month Solo plan up to the enterprise-level Corporate plan at $499USD/month.

[via Download Squad]

Filed under: Productivity, Tips and tricks, Developer, Graphic Design

Get a Mac, get a job

As the economy makes with the poop, we can all use a little bit of extra help finding work. Whether it's side projects, or full-time employment, there are plenty of jobs available for system administrators, programmers, and creative people -- all who use a Mac.

I've assembled a collection of sites and job boards that cater to those with a technical and creative skill set -- people who probably use a Mac. This is by no means a complete list, but should help anyone starting to look for work.

Comments consisting of "how could you dare possibly omit [insert name of board here]" will be met with resigned sighs from me, but cheers from our readers. So feel free to point people in the direction of boards that you've used or trusted before in comments.

Follow me across the jump for the list.

Continue readingGet a Mac, get a job

Tip of the Day

Want to hide the drives that appear on your desktop? Open Finder preferences by clicking "Finder" in the menu bar and selecting Preferences. Click the General tab. Under the "Show these items on the Desktop:" area, use the check-boxes to show or hide items on the desktop.


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